Ocean Crossings
─── A VOYAGE OF PLUNDER & DISCOVERY · 1400–1520 ───

Ocean Crossings

THE DEAD SEA

Command a ship across the great age of sail. Brave storms, hunger and mutiny, roll the dice against the ocean, and carry your crew home — if you can.

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5
HISTORIC CROSSINGS
55+
EVENTS AT SEA
3
SHIPS TO COMMAND
$4.99
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NESW
READ THE SEAS

The wind decides your fate

Every day the wind shifts in speed and direction. A following wind flies you toward the next port; a headwind leaves you tacking for miles while the food runs low. Watch the compass, choose when to fish, when to gather rain, and when to simply hold your course and pray.

FORTUNE & RUIN

Roll against the ocean

When the hurricane hits or fever sweeps the lower deck, you roll the bones. A high roll spares your ship and crew; a low one tears away masts and men. Press your luck — or watch the sea take everything.

+
⚓ SHIP STATUS
🍖 FOOD62
💧 WATER34
👥 CREW78
🚢 HULL91
❤️ Miguel — First Mate
🤒 Elena — Navigator
☠️ Paulo — Cook
EVERY SOUL COUNTS

Keep your crew alive

Ration the food, fill the water barrels, manage the hull. Name your four officers and fight to bring them home — because when one is lost to scurvy or a shark or the storm, their name is carved into the memorial wall for every captain to see.

See the voyage

Every crossing is yours to command

Chart your course across the open ocean
Chart your course across the open ocean
Roll the dice when the storm finds you
Roll the dice when the storm finds you
Lay in stores before the long passage
Lay in stores before the long passage
Read the glass — a hurricane is coming
Read the glass — a hurricane is coming

What awaits you at sea

A survival voyage of grit, weather and hard luck

🌬

Wind & Weather

Real wind speed and direction set your daily distance. Read the seas, work your point of sail, and beat the dwindling stores to the next port.

🎲

Roll to Survive

Hurricanes, sickness and storms turn on the dice. A low roll can sink you outright; a great one carries you through the worst the ocean can muster.

A Crew of Souls

Name your four officers. Keep them fed and watered or lose them to scurvy, sharks and the sea — every one remembered on the memorial wall.

🗺

Chart the World

Sail real historic routes across a hand-drawn world map, port to port, leg by leg, with history and lore at every landfall.

🏆

Badges & Glory

Earn a badge for every crossing conquered and stack your campaign score against captains the world over.

Endlessly Replayable

Random events, shifting winds and the roll of the dice mean no two voyages are ever the same. One purchase, a lifetime of crossings.

Five legendary crossings

Beat one to unlock the next — your score stacks the whole way

VOYAGE 1
Columbus
First Voyage · 1492
EASY
VOYAGE 2
Cabot
North Atlantic · 1497
MODERATE
VOYAGE 3
Eriksson
Vinland · ~1000
MODERATE
VOYAGE 4
Da Gama
Route to India · 1497
HARD
VOYAGE 5
Magellan
Circumnavigation · 1519
LEGENDARY

From the ship's log

Day 33. Wind freshened from the northwest and held. The ship made better distance than any day this week. The men sing.

SHIP'S LOG, THE BRIGANTINE

Rolled a four against the hurricane. The mainmast is gone and Elena with it. We limp on, three souls fewer.

SHIP'S LOG, THE SLOOP

Land! The lookout screams from the crow's nest. Eighty-one days at sea and the New World rises from the haze.

SHIP'S LOG, THE GALLEON

How it plays

Easy to learn, brutal to master

Provision & set sail

Pick your ship and season, lay in food and water, then roll for the passage ahead.

Survive the crossing

Ration stores, fish and catch rain, and roll the dice when storms and misfortune strike.

Read the weather

Watch the barometer — a falling glass means a hurricane. Batten down, or brave it.

Carry them home

Clear all five crossings. Your score stacks, and the fallen are remembered.

BUY ONCE, PLAY FOREVER
$4.99
All five historic crossings
Wind, weather & dice survival
Badges, leaderboard & memorial
Set Sail
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